bongpacks wrote:The changes to the phoon and fleet phoon look awesome, until you try to fit one. The phoon is too anemic on cpu to fit a full rack of T2 torpedo launchers and still have anything worthwhile in that utility highslot. While the fleet phoon has had it's powergrid too neutered to even think about using that extra turret hardpoint without resorting to fitting implants or gimping your ship with fitting modules. Here's a couple fleet issue fits for the the EFT nerds to peruse:
[Typhoon Fleet Issue, OLD TFI]
Gyrostabilizer II
Gyrostabilizer II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Damage Control II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Heavy Capacitor Booster II, Cap Booster 800
100MN Microwarpdrive II
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Hobgoblin II x5
Vespa EC-600 x5
Ogre II x5
[NEW Typhoon Fleet Issue, New Setup 1]
Damage Control II
1600mm Reinforced Steel Plates II
Armor Explosive Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Gyrostabilizer II
Gyrostabilizer II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Prototype 100MN Microwarpdrive I
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Ogre II x5
Basically on the new fleet phoon you have to have a 2% PG implant so you can squeeze 228 more DPS out of it (fitting that extra turret) at the expense of 35,511 EHP compared to the old fleet phoon (the low slot they took away). The new fleet phoon would have been better if it was simply a carbon copy of the old one with the new damage bonuses, hell even take one high slot if you have to for fairness sake. I can't really see flying a typhoon after these changes, not when they're so much less effective as a brawler/neut platform than they were. Give the standard phoon some more CPU and the fleet issue some more PG and all will be well in the universe again. Hell I'd fly the fleet phoon with one less turret than it can fit just to avoid having to use a PG implant, still does more DPS than the old fleet phoon like that, but still I don't see gaining 228 DPS by losing a potential 35,511 EHP a smart or even fair trade off when the thing did enough DPS to start with. Overall I'm not happy with the typhoons, at all.